![]() The touch screen controls are swipes and taps relegated to different hemispheres of the screen, but the constant need for movement forces your left hand to bear all the weight of the system and can again become uncomfortable after consecutive matches. You could use the right analog stick to fight, but all six attacks are mapped to different directions and imprecisely using one will take away power from your attack. If you choose physical inputs, you’ll predominantly be using right-handed attacks, as the left hand is mapped to the d-pad and is uncomfortable to use as you’ll constantly be re-positioning yourself with the left analog stick. You can fight either with the face buttons/d-pad, the touch screen, or the right analog stick, but no single layout really gives you the advantage. I trudged through all three of the tournaments using only right-handed attacks and I was neither rewarded nor punished for it. You can choose which hand delivers the punch but it doesn’t matter. Players essentially have six options – jab, uppercut, hook – and can deal them high or low. To a point.įirst things first: the fighting mechanics. That being said, there is some fun to be had with the game if you don’t mind letting some OCD tendencies run wild. At no point will you be surprised that it’s an iOS/Android game ported to the Vita. The RPG element is useless as you can level your character up to 100 (and are encouraged to if you’re chasing trophies), and the equipment you can buy is only a cosmetic change, offering no real incentive to explore unless you’re incredibly picky about which types of gloves you use. The experience mechanic is essentially broken, forcing you to level-grind constantly after the first tournament just to remain even a slight contender in the following two. Its budget price is reflected in its presentation with great-looking character models (for the most part), but weak backgrounds and sloppy textures. ![]() ![]() Light RPG elements are mixed with a relatively shallow combat mechanic and task you to master timing, patience, and a gauntlet of large, sweaty, angry men. Real Boxing, while fun, is a game that ultimately suffers an identity crisis.
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